Unity games
The match in Unity. Client, scenes, the build you ship. Chain and mints sit off the frame.
- Unity
- C#
- 3D client
- Live ops
Unity games, browser games, and on-chain art tooling. The chain stays off the hot path.
Eight Solana asset standards. A bulk burn that classifies wrong is irreversible. A pNFT-to-Core move that is not RAW-verified against the finalized account is a story, not a migrate. Fusion is proven to fit the trace wall; the shipped path fails closed, so a holder cannot lose ten and get nothing. Play keeps the chain off the hot path. Hidden information never reaches the wrong client.
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One classify() across eight standards. A bulk tool cannot guess.
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Owner, collection, URI, traits. Read from finalized account bytes, never from an index.
03
Authoritative rules. Hidden information is redacted per recipient. The chain stays off the frame.
Build
The match in Unity. Client, scenes, the build you ship. Chain and mints sit off the frame.
Authoritative 3D in the browser. The server owns the rules. Bots on the same engine.
One classify() across eight Solana asset standards. Bulk tools, Core migrations, fusion that cannot strand a holder.
Holdings to Discord roles you host. Buy in and the role appears. Sell down and it is gone.
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